Documentation

Classes

Class CL3D.SkyBoxSceneNode

A class rendering a sky box around the whole scene.

Extends CL3D.MeshSceneNode.

Class Overview
CL3D.SkyBoxSceneNode()
A class rendering a sky box around the whole scene. It is a cube with 6 faces and six textures, which can be accessed using CL3D.SceneNode.getMaterial().

Fields borrowed from class CL3D.SceneNode:
Id, Name, Pos, Rot, Scale, Selector, Visible
Method Summary
Method Attributes Method Name and Description
 
Returns the type string of the scene node.
Methods borrowed from class CL3D.MeshSceneNode:
createClone, getBoundingBox, getMesh, setMesh
Methods borrowed from class CL3D.SceneNode:
addAnimator, addChild, getAbsolutePosition, getAbsoluteTransformation, getAnimatorOfType, getAnimators, getChildren, getMaterial, getMaterialCount, getParent, getRelativeTransformation, getTransformedBoundingBox, init, isActuallyVisible, OnAnimate, OnRegisterSceneNode, removeAnimator, removeChild, render, updateAbsolutePosition
Method Detail
{String} getType()
Returns the type string of the scene node. Returns 'sky' for the mesh scene node.
Returns:
{String} type name of the scene node.

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